A thieves' guild, a village, and the hours before dawn.
Click the view to look. W walks away from the camera. The wheel zooms. Escape pauses.
Opening the guild…
Thieves Guild
Find the well and choose a house.
Treasury 1000
Guild stage 0 / 7
3:00
Escape now!
Merchant
Prices come out of the treasury. Tools add no carry weight.
Informant
The best wine isn’t always found in the dark.
Back before dawn
Waiting for the host.
The well
Pick a house. Be out before dawn.
How to play
Click the view to look. Mouse right turns right, mouse up looks up. The wheel sets camera distance. Invert Y is in the pause menu.
W walks away from the camera. A and D strafe, and the thief turns to face that way. Shift sprints forward. C sneaks. Space jumps.
E talks, opens a door, takes loot, or frees a friend. Q drops in front of you — look at a stack to place the next piece on it. F throws. 1–4 pick a gadget.
The guild table is practice loot. It is not worth gold, and the host can reset it. A heavy bag shortens your jump.
Buy tools from the merchant. The host opens the well and picks a house.
Carry loot to the green Exit before dawn. The sky warms as the night runs out. At one minute the clock turns amber. At twenty seconds it turns red and says Escape now. The red Jail is where a caught thief waits.
The informant sells a loot map, a key location, or guard routes for the next run of one house. The merchant can lengthen the night. The Wine House is open. The Soldier House opens after the guild has banked enough.
Arrow keys or the d-pad move through a menu. Enter or A confirms. Escape or B backs out.
Paused
WASD move with the camera · mouse look · wheel zoom · Space jump
Shift sprint · C sneak · E interact · Q drop · F throw
1–4 gadgets · Z X cycle · Esc pause
Gamepad: sticks match the mouse, A jumps, L3 sneak, R3 sprint, RT take, RB throw, B back